Thesis Proposal Draft 1 Literary Elements of the Prince of Persia the Sands of Time

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Thesis Proposal Title: Literary elements in the game Prince of Persia: The Sands of Time. Author: Christian Albert B. Marasigan, MAEd English Background of the study: At the turn of the 20th century, some French children made an incredible find in the Pyrenees Mountains, drawings of extinct animals in caves. The 35,000-year-old paintings on the walls of the Lascaux Caves are our earliest recorded evidence of storytelling, and since Lascaux we’ve found dozens of other examples. To primitive man,
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  Thesis ProposalTitle: Literary elements in the game Prince of Persia: TheSands of Time.  Author: Christian Albert B. Marasigan, MAEd English Background of the study: At the turn of the 20th century, some French childrenmade an incredible find in the Pyrenees Mountains, drawingsof extinct animals in caves. The 35,000-year-old paintingson the walls of the Lascaux Caves are our earliest recordedevidence of storytelling, and since Lascaux we’ve founddozens of other examples. To primitive man, storytellingwas magic. There was little separation between what wasspoken and what happened to him, it seemed logical that ifwe could describe a great hunt and bring it home, in allits vividness and glory, to those who did not participate,then it should be possible to tell a story about a hunt andsee it happen later (Wilson, 2002).Several centuries later, the want and need to tellstories have not changed. Although, the manner in whichthey are told have changed drastically. From word of mouth,to cave paintings and carvings, to leaves and bambooscrolls, then to books, the stage, then to radio andtelevision.  Many debates have been undertaken in reference towatching and listening versus reading. Each with its ownpros and cons. One of which is the disjointedness of thestory to the reader/watcher of the story (Allen, 1987)With the development of the computer and computertechnology, new and more interactive methods of storytelling have been developed (Glasner, 2004). A new methodthat may be used to tell a story is through interactivemeans. Combining traditional story telling techniques suchas narratives, to visual elements such as those found onstage or on television, to the interactive aspect of roleplaying games.In today’s day and age, we find kids and young adultspicking up game console controllers instead of the triedand tested books. Kids and young adults simply waste theirtime on the mindless drivel of empty, violent, non-sensical, albeit gymnastically, graphically, aestheticallypleasing video games. Or are they? The digital age has infact challenged the old world of reading (Carter 2009). Isthis a bad thing? This study aims find out. This study aimsto find out the literary value of a role playing computergame. The game Prince of Persia: the Sands of Time. In2001, UBISoft began the project for the game. Somewhere  along the way, Jordan Mechner came on board as a writer anda game designer. Mechner brought in the idea of “Do it,don’t view it” in the method of telling the story of theprotagonist of the game (Mechner, 2008). The use ofdeliberate narratives to move the story forth and the ingame aspect of the literary device the flashback makes thisgame a truly interesting subject of study in the search forthe value of literature in video games. The elements of agood story for budding authors are based on the theme,plot, character, structure, tone and style (Shepard 1998).This study aims to look for these elements within the game:Prince of Persia: The Sands of Time. Statement of the problem: The main aim of this study is to find out whether thegame Prince of Persia: The Sands of Time is a valid form ofliterature through the use of various literary approaches.Specifically, it sought to answer the followingquestions: 1. What are the elements of literature that may befound in the game? 2. What are the elements of tragedy that may be foundin the game?  3. What aspects of the characters in the game promoteliterary elements?Scope and Delimitation:The study shall encompass the literary elements foundin the role playing game Prince of Persia: The Sands ofTime (PC version). The game shall serve as the inputvariable of the study. The study shall be bound by plot,theme, symbol, and character analysis of the game. Theanalysis of the contents of the game shall serve as theprocess variable of the study. The analysis result whichwill be the literary elements found in the game shall serveas the output variable of the study.  Methodology: The researcher shall make use of the descriptivemethod of research. Wherein the researcher shall play andtranscribe the games screenplay and essentially the script.Taking and analyzing the qualitative literary value of thegame. Subjecting the screenplay and script to literaryanalysis tools, such as theme, plot, symbol and characteranalysis, to show and prove literary elements present inthe game.
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